DEADWIRE / RESEARCH JOURNAL / DW01

DEADWIRE Modern Metal Mixing System

29 October 2026 · v1.3 · DEADWIRE / Raven

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Contents

DEADWIRE / PRODUCTION RESEARCH

A Develop Device-centered
DAW template and operating standard

RESEARCH JOURNAL / 2026.10.29 / v1.3

Purpose of the production template

A common production environment supports DEADWIRE's Drop A guitars and bass, varied vocal styles, piano and orchestra. Defined instrument and plug-in roles reduce repeated setup and keep attention on arrangement, performance and tonal decisions.

SOURCE

Guitar/bass DI recording / Demos: Odin x Ari · Behemoth

PROCESS

OBSIDIAN · SQUEEZOR · VOCALITH · VMR

DELIVERY

WORK / FULL · Level matching · Output verification

Reference project: Varg av Valkyria
7-string Drop A guitar · 5-string Drop A bass · Studio One / Studio Pro

01 / PURPOSE

Purpose of the production template

A common environment for repeatable production of DEADWIRE arrangements

DEADWIRE's instrumentation combines 7-string Drop A guitar and 5-string Drop A bass with piano, orchestra, synthesizers, clean vocals, screams and growls. A common working environment provides a consistent starting point for each song and a coherent basis for assessing the album's sound.

The template reduces repeated instrument loading and bus/FX routing at the start of each song. Defining signal paths and processing roles in advance leaves more production time for musical decisions: the relationship between riffs and vocals, low-end weight and orchestral development.

Guitar and bass follow a workflow from demo to recorded performance. Odin x Ari and Behemoth serve composition and arrangement demos. Actual recording uses guitar and bass DI audio through the same amplifiers and downstream bus structure.

Established tools, consistent production criteria

The move from the previous iZotope Ozone workflow to a Develop Device-centered configuration puts purchased tools to use from individual parts through final output. Documenting each product's selection and placement establishes criteria that can be reused in subsequent songs.

Production goalTemplate standard
Less repeated setupPrepare instruments, part buses and shared FX so each song starts from a common structure.
Independent part controlSeparate bass LOW/HIGH, lead/backing vocals, clean/scream/growl vocals and drum microphone groups.
Consistency across songsRetain channel names, output paths and comparison criteria; adapt settings to each song's sources.
Stage-specific operationMaintain WORK and FULL versions, enabling only required processing while preserving settings and source material.

Production goals reflect DEADWIRE's instrumentation, existing tools and workflow requirements. Reference template [2].

02 / TRANSITION

From Ozone to Develop Device

A common production standard spanning sources, buses, spatial effects and mastering

The previous production environment used the iZotope Ozone series. This template centers on Develop Device to make fuller use of existing products and presets, and to establish a common working standard from individual instruments through buses, spatial effects and final output.

DEADWIRE's low-register guitars and bass, varied vocal styles, piano and orchestra require different processing. Defining each stage's task and destination bus allows attention to remain on the source and arrangement within a reusable structure.

Four priorities for the transition

Selection criterionRationale for the Develop Device-centered configuration
Use existing assetsOrganize purchased plug-ins, presets and IRs as starting points for each part. Reduce time spent rebuilding chains and focus on adjustments for the song.
Consistent processing criteriaPlace OBSIDIAN and SQUEEZOR on tracks, buses and the master. Use familiar tools while assigning a distinct EQ or compression task to each location.
Connect part-specific rolesConnect the workflow through VOCALITH for vocals, ContextVerb for shared spaces, and REFRACT/LIMITRON for master analysis, tone and output.
Reuse and transition to recordingOdin/Behemoth demos and recorded DI use a common amp/bus structure. Retain downstream roles while adapting settings to the input conditions and song.

Defined roles at the master stage

The master Post chain assigns overall tonal correction to OBSIDIAN, dynamics to SQUEEZOR, reference analysis and EQ to REFRACT, and final peak/output control to LIMITRON. Each stage applies only the processing needed to support the balance established by individual tracks and buses.

Context: previous Ozone use and the use of existing Develop Device assets. Product roles and placement [1,2].

03 / INSTRUMENT SELECTION

Why these six virtual instruments

Selection criteria: performance editing, arrangement role and reusable existing presets

Odin x Ari and Behemoth provide MIDI editing for guitar and bass demos. Actual recording uses DI audio. Drums, piano, synthesizers and strings are assigned according to each instrument's role.

InstrumentSelection rationaleAssigned part
Odin x AriSelected for MIDI editing of guitar riffs and articulations in demos. Gojira X provides tone evaluation; actual recording uses guitar DI.Demo guitar
Rhythm / quad / lead
Behemoth BassSelected for MIDI editing of Drop A bass pitch, timing and dynamics, with Parallax X for demo tone. Actual recording uses bass DI.Demo bass
BASS MIDI
Divine Destruction
Drums
Provides per-part Close, OH, Room and Balcony adjustment internally, with eight grouped stems for DAW processing.Full drum kit
8 stereo stems
Serum 2Uses existing Develop Device presets while allowing pad/synth attack, release and harmonics to be adapted to the arrangement.PAD 1/2
String sound candidate
Omnisphere 3Expands the palette for bass synth and atmospheric layers. Currently assigned to BASS SYNTH; also retained as a candidate for string sounds.BASS SYNTH
String sound candidate
Arturia Piano V3Maintains the melodic and harmonic center as the arrangement develops from piano into orchestra and metal instrumentation.Piano
ORCHESTRA BUS

A shared downstream chain for demos and DI

Demos use Odin/Behemoth; recorded performances use DI. Guitar runs through Gojira X and GUITAR BUS; bass uses Parallax X, LOW/HIGH and BASS BUS. Input level and tone are readjusted when the source changes.

The six loaded instrument products and Arturia Piano V3's ORCHESTRA BUS routing were verified in reference file [2].

04 / TONE & DYNAMICS

Tone and dynamics: selection rationale

Distinct processing roles from source character to final output

A product's role depends on its position. Amplifiers establish source character, EQ manages frequency relationships, compressors shape dynamics and cohesion, and the final master stages manage overall tone and output.

EffectSelection rationaleMain placement
Gojira XManages amp and cabinet tone for recorded guitar DI and Odin demos in one environment. Purchased Gojira presets and IRs are also used.Guitar DI / demo
Source channels
Parallax XSeparates low-band compression from mid/high distortion, allowing Drop A bass weight and riff articulation to be shaped together.Bass source
Before LOW/HIGH split
OBSIDIANProvides a common EQ environment for instrument correction, bass band separation, and frequency balance/resonance control on buses and FX returns.Tracks / part buses
FX returns / master
SQUEEZORUses a consistent control approach for distinct compression tasks: track dynamics, bus cohesion and parallel drum density.Drums / bass
Buses / master
REFRACTCombines reference analysis and EQ in a dedicated stage for evaluating the overall tonal direction.MAIN OUT Post
LIMITRONSeparates final peak and output control from the preceding tonal and dynamics processing.MAIN OUT Post
Final output stage

Using one tool in several roles

OBSIDIAN and SQUEEZOR appear across channels to standardize recurring EQ and compression work. Frequency targets and response times are set separately for kick, bass, guitar buses and the master.

Product placement and actual chains [2]. Parallax band processing [4]; EQ and dynamics operating principles [1].

05 / VOCAL & SPACE

Vocal and spatial tools: rationale

Independent control of intelligibility, vocal expression and spatial depth

Vocal processing must address the tone of each delivery style while supporting expression through harmony and doubling. The following tools divide these tasks among individual vocals, vocal groups and shared spatial effects.

EffectSelection rationaleMain placement
MantraCorrects clean-vocal pitch and tone and extends expression through harmony, formants, doubling and spatial effects. Modules are selected for the delivery style.Individual vocals
Choir / special layers
VOCALITH 2Combines EQ, dynamics, sibilance/resonance control, saturation and output management to fit each vocal style into the mix.Individual vocals
Final cleanup / color
VMRAdjusts the shared tone and dynamics of multiple vocal tracks on the lead and backing sub-buses.LEAD VOCAL BUS
BACKING VOCAL BUS
ContextVerb
Pro 2
Manages shared spaces within one plug-in family while preserving distinct ROOM, PLATE and HALL roles.Shared reverb
FX returns
H3000 Band Delays
Mk II
Controls repeat patterns and tone on independent delay returns. The 1/4 and 1/8 paths shape vocal and lead phrases.Shared delay
FX returns

Assigning functions to processing stages

Mantra and VOCALITH handle style-specific correction and expression; VMR provides cohesion for lead/backing groups. ContextVerb and Eventide FX returns manage shared ambience and repeats, with separate send amounts and return tone for each part.

Vocal/FX chains [2]; VOCALITH and spatial principles [1]; Mantra processing, harmony and Post FX [3].

06 / ROUTING

A defined signal-flow structure

Explicit summing points for direct signals, part buses and spatial returns

Guitar/bass demos or recorded DI feed their amps and part buses. Instrument groups feed MUSIC BUS, vocals feed VOCAL BUS, and both meet at MIX BUS. This separates backing/vocal adjustment while retaining a single final balance point.

Signal flow and placement: DRUM · BASS · GUITAR; SYNTH · ORCHESTRA; MUSIC BUS; LEAD / BACKING VOCAL BUS; VOCAL BUS; MIX BUS; PREMASTER → MAIN OUTDRUM · BASS · GUITARSYNTH · ORCHESTRAMUSIC BUSLEAD / BACKING VOCAL BUSVOCAL BUSMIX BUSPREMASTER → MAIN OUT

The upper groups represent the part buses for each instrument family.

CategoryRoleReference configuration
Part busesLevel, tone and dynamics within one instrument familyDRUM / BASS / GUITAR / SYNTH / ORCHESTRA
FX returnsParallel reverb/delay processing fed by sendsROOM / PLATE / HALL / DELAY
Mix FX slotsDedicated format affecting multiple input channelsEmpty in the current template
MIX / PREMASTEROverall balance and final output routingMIX → PREMASTER → MAIN OUT
DRUM, BASS, GUITAR, SYNTH and ORCHESTRA part buses feed MUSIC BUS. Lead and backing subgroups feed VOCAL BUS. MUSIC and VOCAL feed MIX BUS, then PREMASTER and MAIN OUT Post. ROOM and HALL return to MUSIC BUS; PLATE and DELAY return to MIX BUS.
Complete signal flow Open the full-size figure

Actual reference-template routing [2]; host definitions of buses, sends and Mix Engine FX [6].

07 / DRUMS

Internal drum balance and external stems

Selection criteria: per-part microphone balance and independent shared ambience

Divine Destruction permits per-part Close, OH, Room and Balcony balance while grouping common microphone families in the DAW. Fine internal balancing is combined with processing across eight external stems. MIDI mapping is standardized on Toontrack.

DAW outputChannelIncluded signal
Out 1-2KICKLeft/right kick Close and One Shot
Out 3-4SNARESnare Close and One Shot
Out 5-6HI HATLeft/right hi-hat close signals
Out 7-8TOMSClose signals from six toms
Out 9-10CYMBALSClose cymbal signals excluding hi-hats
Out 11-12OVERHEADSOverhead components from all parts
Out 13-14ROOM MICSRoom components from all parts
Out 15-16BALCONYBalcony components from all parts

Processing roles

Close channels provide attack and body; OH provides cymbals and width; Room/Balcony provide depth and ambience. For fast double-kick and blast passages, ambience levels are reduced as needed to avoid masking subsequent hits.

Toms use OBSIDIAN and SQUEEZOR. All drum outputs feed DRUM BUS. A separate SQUEEZOR parallel path is blended at a low level into MUSIC BUS to add density.

Outputs and plug-ins reflect saved reference-template settings [2]. Drum principles from [1] are applied to this structure.

08 / DROP A GUITARS

Guitar density: performance and cabinets

Selection criteria: rapid demo review and amp/cabinet processing for recorded DI

Odin x Ari was selected for MIDI demos of riffs and articulations. Gojira X provides amp, cabinet and IR tone for both demos and recorded guitar DI. The demo path is Odin → Gojira X → GUITAR BUS; the recording path is guitar DI → Gojira X → GUITAR BUS.

StageOperating standard
Source and gateRefine note attacks and articulations first. Use the gate to control noise between notes while preserving the onset of short muted notes.
Amp gainSet gain within a range that preserves chord separation and pick attack. Reassess distortion per track as more layers are added.
Cabinet / IRPrioritize placement in the full mix over isolated bass weight. Compare purchased Gojira presets and IRs at matched levels.
GUITAR BUSUse SQUEEZOR for cohesion and OBSIDIAN to control palm-mute low mids and harsh presence as required.

Quad rhythm operating standard

Signal flow and placement: L100; L70; R70; R100L100L70R70R100Main LSupport LSupport RMain R

Record four independently performed DI takes. Pan the two main takes hard left and right, and the two supporting takes to L70/R70. Blend the supporting tracks without masking the central vocal and snare.

Source/bus chains and internal pan: [2]. Cabinet, doubling and EQ principles: [1].

09 / DROP A BASS

Separate bass weight and articulation

Selection criteria: demo/DI workflow and independent low-end/harmonic control / A0 = 27.5 Hz

Behemoth was selected for MIDI demos of Drop A bass lines. Parallax X separates low-band compression from mid/high-band distortion. Recorded bass follows bass DI → Parallax X → LOW/HIGH → BASS BUS. Demos use the same downstream structure.

Signal flow and placement: Recorded DI / Behemoth demo → Parallax X; BASS LOW / LP 200 Hz; BASS HIGH / HP 200 Hz; BASS BUS → MUSIC BUSRecorded DI / Behemoth demo→ Parallax XBASS LOW / LP 200 HzBASS HIGH / HP 200 HzBASS BUS → MUSIC BUS

Main output → LOW
Post-fader Send → HIGH

Control pointReference settingPurpose
Inside ParallaxLow LP 80 HzInternal low-band processing range
DAW LOWOBSIDIAN LP 200 Hz
SQUEEZOR 6:1 / 10 ms / 100 ms
Low-end weight and sustained-note consistency
DAW HIGHOBSIDIAN HP 200 Hz
Channel fader -6 dB
Blend of attack, harmonics and midrange articulation
BASS BUSOBSIDIAN → SQUEEZORBalance the summed bass against the kick

200 Hz is the template's starting point. Matching cutoff frequencies alone does not guarantee a fully complementary crossover or phase alignment. Check summed level, mono low end and plugin latency across both paths.

Either the Odin x Ari guitar demo or recorded guitar DI feeds Gojira X and GUITAR BUS. Either the Behemoth bass demo or recorded bass DI feeds Parallax X, then LOW LP 200 Hz and HIGH HP 200 Hz, which sum at BASS BUS. The HIGH fader starts at -6 dB. Parallax internal LP 80 Hz is distinct from the external 200 Hz split.
From demo to recorded DI Open the full-size figure

Saved frequencies, compression and routing: [2]. Parallax's internal parallel processing and cabinet scope: [4].

10 / VOCALS

Assign vocal roles by delivery and function

Selection criteria: delivery-specific correction, expression and group tonal consistency

Mantra was selected for pitch, tone and expressive options such as harmonies. VOCALITH adapts resonance, sibilance and dynamics to the mix. VMR operates on the vocal subgroups. Lead and backing vocals are processed separately, then combined at VOCAL BUS.

ToolMain roleApplication criteria
MantraPitch, Sculpt, dynamics, character
Harmony, doubling, special ambience
Clean-vocal pitch and tone; choir layers. For screams and growls, retain the original delivery and enable only the required modules.
VOCALITH 2Residual resonance, sibilance, EQ, saturation
Output and built-in vocal FX
Address issues remaining after Mantra or add part-specific color. Continuous use of every feature is unnecessary.
VMRTonal consistency on lead and backing subgroupsUnify multiple voices within a group. Correct individual words on their source tracks.

Dedicated growl starting point

LEAD GROWL has dedicated Mantra and VOCALITH instances. Start with tuning, harmony, gate and built-in ambience off; adjust HP 80 Hz and Mantra's 300 Hz / -1.5 dB setting to the recording. Keep both inserts inactive while the channel is empty.

Using gates and EQs in series

Serial use is valid when roles are distinct: the first EQ removes unwanted input lows, the next addresses resonance after compression or distortion, and bus EQ shapes the sum. Two gates may over-trim the same syllable; check closing behavior, hold and release against the actual articulation.

Clean, scream and growl feed VMR on LEAD VOCAL BUS; backing L/R feed VMR on BACKING VOCAL BUS. Both feed VOCAL BUS and then MIX BUS. Individual Mantra and VOCALITH modules are selected by vocal style and passage. ContextVerb ROOM/HALL return to MUSIC BUS; PLATE and H3000 delays return to MIX BUS.
Vocal and spatial roles Open the full-size figure

Current channels and growl starting values: [2]. VOCALITH functions: [1]. Mantra modules and Sculpt analysis: [3].

11 / SPACE & LAYERS

Depth through ambience and layers

Selection criteria: shared ambience and phrase shaping on independent delay returns

ContextVerb Pro 2 manages ROOM, PLATE and HALL in one environment. Eventide H3000 Band Delays Mk II shapes repeat patterns and tone on independent returns. Shared ambience is assigned to FX returns; built-in vocal FX serve part-specific character and passage effects.

ReturnProcessorCurrent destination / role
ROOMContextVerb Pro 2MUSIC BUS / short instrumental ambience
PLATEContextVerb Pro 2MIX BUS / vocal and snare reverb
HALLContextVerb Pro 2MUSIC BUS / depth for pads, leads and orchestra
DELAY 1/4H3000 Band Delays Mk II
→ OBSIDIAN
MIX BUS / phrase-end repeats
DELAY 1/8H3000 Band Delays Mk II
→ OBSIDIAN
MIX BUS / short rhythmic repeats

Timing reference at 100 BPM

Quarter note: 600 ms; eighth note: 300 ms; dotted eighth: 450 ms. A quarter note is calculated as 60,000 ÷ BPM. Check plugin Sync, note division and feedback independently of channel names. Raise sends at phrase endings and reduce them when the next lyric begins to preserve intelligibility.

Synth and string placement

PAD 1 and 2 use Serum 2, with purchased Develop Device presets chosen for each role. Select string sounds in Serum or Omnisphere by attack, release and range. Route STRINGS AUDIO, BRASS, WOODWINDS, ORCH PERC and ORCH FX to ORCHESTRA BUS.

FX, output routes and instrument slots: [2]. Shared ambience/layer principles: [1]. Timing values calculated at 100 BPM.

12 / MIX & MASTER

Manage level across the output path

Selection criteria: separate tonal balance, cohesion, reference analysis and output control

OBSIDIAN and SQUEEZOR provide common criteria for overall tone and dynamics. REFRACT handles reference analysis and EQ; LIMITRON handles final peaks and output. MIX BUS → PREMASTER → MAIN OUT separates these stages.

MAIN OUT Post orderFunctional allocation
1 OBSIDIANOverall frequency balance and corrective shaping
2 SQUEEZOROverall dynamics and cohesion
3 REFRACTReference analysis and EQ processing
4 LIMITRONFinal peak and output control

Level assessment criteria

MeasurementMeasured quantityOperating standard
Peak dBFSMaximum instantaneous amplitudeCheck clipping and headroom
Integrated LUFSAverage loudness over the measured intervalCompare track and reference loudness
True PeakEstimated peak of the reconstructed signalAssess output margin for export and encoding

Assess final level with the meter units, playback interval, master chain and output gain documented together. Preserve peak headroom during mixing. Set final loudness against a loudness-matched reference while judging drum attack and vocal intelligibility.

Master chain and reference routing: [2]. Headroom, level matching and mastering criteria: [1].

13 / WORKFLOW

Separate WORK and FULL operation

Manage setting preservation, playback load and reuse separately.

ItemWORKFULL
PurposeEditing, arranging and routine playbackCompare or restore full processing state
Existing tone settingsPreset values preservedPreset values preserved
4 MAIN Post slotsOFFUser-saved state retained
Empty MIDI guitar paths12 inserts on 8 channels OFF
3 GUITAR BUS inserts OFF
User-saved state retained
Active FX slots4564
Growl channelEmpty channel / inserts OFFEmpty channel / inserts OFF
Loaded configuration14 instruments retained14 instruments retained

Active FX counts describe saved states, not measured CPU reductions or playback stability. Bypass, host deactivation, instrument unloading and audio transformation are distinct operations.

Host operating criteria

The current default template uses 44.1 kHz. Compare buffer settings in the actual project rather than fixing the maximum; 1024 samples can serve as a mixing reference. Inspect demanding devices and serial bus paths in the performance monitor. Transform settled parts to audio while preserving the originals.

Applying the structure to new and existing songs

New songs reuse the empty template's instruments, buses and FX. The default arrangement is 100 BPM, 4/4 and 64 bars. For existing songs, transfer the required channels and settings in a separate copy. Preserve the original tempo, MIDI and audio, then verify instrument outputs and Send destinations.

Master Post order: OBSIDIAN for tone, SQUEEZOR for dynamics, REFRACT for reference analysis and EQ, LIMITRON for final peaks. WORK has 45 active FX slots with MAIN Post off. FULL has 64 active slots and retains the saved MAIN Post state. These counts are not CPU measurements.
WORK / FULL and master processing Open the full-size figure

Mode counts and template format: [2]. Buffer, serial processing, performance monitoring and audio transformation: [5,6].

14 / ADOPTED STANDARD

Adopted production standards

Reuse roles and verification criteria rather than copying one song's parameter values.

Adopted criterionStandards retained for subsequent songs
Source and toneRecording: guitar/bass DI · Demo: Odin x Ari / Behemoth
Shared processing: guitar Gojira X / bass Parallax X · Drums: Divine Destruction
Role separationBass LOW/HIGH; Clean, Scream, Growl and Backing vocals; 8 drum stems
Develop Device useAssign OBSIDIAN, SQUEEZOR, VOCALITH, ContextVerb, REFRACT and LIMITRON by role
AmbienceSpecify shared-return destinations and automate Sends where required
Quality assessmentLevel-matched A/B, mono summing, quiet-level vocal/bass audibility and output-peak checks
ReuseRetain WORK/FULL and empty templates; adapt input, analysis and tone to each new source

Document status: configuration and operating criteria established. Reference-file connections, preset preservation and empty-template structure were checked. Playback CPU on the actual PC, output loudness and final listening assessment require separate measurement.

References

[1] Develop Device, Modern Metal Mixing & Mastering, 18 Oct 2026.

User-provided PDF. Principles for part processing, levels, ambience and mastering structure.

[2] DEADWIRE Modern Metal Session, version 9.

FULL/WORK Song files, empty templates and independent QA records as of 29 Oct 2026.

[3] Neural DSP, Mantra User Manual.

Correction, Harmonies, Post FX and Sculpt analysis state.

[4] Neural DSP, Parallax X.

Parallel low-band compression, mid/high-band distortion and cabinet routing.

[5] PreSonus, How to Improve Computer Performance for Digital Audio.

Buffer selection, serial bus dependencies, performance monitoring and audio transformation.

[6] Fender Studio Pro Reference Manual, Effects Signal Routing.

Buses, Sends, Mix Engine FX and activation-state distinctions.

References checked: 29 Oct 2026.